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Knight of Honor: Building list
(based on Building list by Castellon)

Building

Cost

Workers

Grants

Requires

Training Grounds (TG)

500

200

Ability to train units above peasants

 

Fletcher

1000

300

Allows Ranged units

TG

Stable

2000

500

Allows Mounted units, +2 Workers

 

Siege Workshop (SW)

500

200

Allows Siege units

TG, TS

Sword Smith

1000

300

Allows Sword units

TG

Sword Master

5000

500

Allows Fine Swords, +5 Town Siege Defense

TG, Sword Smith

Spear Maker

1000

300

Allows Spear units

TG

Halberd Master

5000

500

Allows Halberdiers; +5 Town Siege Defense

TG, Spear Maker

Axe Smith

1000

300

Allows Axe units; +1 Workers

TG

Armory

2000

300

Allows Armored units

TG

Chain Mail

2000

300

Allows Chain Mail units

TG, Armory

Scale Armor

3000

500

Allows Scale Armor units; +5 Town Siege Defense

TG, Armory

Plate Armor

5000

500

Allows Plate Armor units; +5 Town Siege Defense

TG, Armory

Town Watch House (TWH)

300

100

Provides Town Guards

 

Moat

3000

1000

+20 Town Siege Defense

 

Palisade

4000

600

Basic Defense

 

Stone Wall

5000

1500

+10 Town Siege Defense; + Attacker Attrition

Palisade

Bulwark

8000

3000

+20 Town Siege Defense; Increase time to Siege

SW

Corner Tower

8000

1200

+700 Siege Cap for Town; + Attacker Attrition

SW

Ballista Tower

5000

1200

+1000 Siege Cap for Town; Fires Missile

SW

Gate Tower

8000

1500

+500 Siege Cap for Town; Protects gate

SW

Cauldrons

3000

1000

+5 Town Siege Defense for the town

SW, TS, Gate Tower

Drum Tower

3000

1200

+5 Town Siege Defense for the town; + Attacker Attrition

SW

Catapults

8000

1000

+2000 Siege Cap

SW, TS, Drum Tower

 

 

 

 

 

Tool Smith (TS)

500

200

+1 worker in the town

 

Tax Collector

800

200

+1 Gold in all Villages; -3 Happiness

 

Market

3000

400

+1 Gold in Town and Villages

Tax Collector

Merchant Guild

10000

3000

+2 Gold in Town; +2 Gold ALL Rural Areas

Market, Tailor, Winery

Winery

3000

500

Produces Wine; +5 Happiness

Vineyard

Inn

300

100

+1 worker in the town; +2 happiness

 

Hostel

2000

500

+2 workers in all villages; +3 happiness

Inn

Church

3000

700

+1 book in town; +1 Piety in Monasteries

 

Cathedral

10000

3000

+2 piety in the town; +3 piety in monasteries; +3 gold; +10 happiness; +20 Siege

Wax, Sculpture Guild, Dyes

Fishmonger

300

200

+1 Food in Coastal Villages

FISH

Docks

2000

500

+2 Food; +1 Gold in Coastal villages

Fishmonger

Harbor

3000

800

+3 Gold in Coastal

Docks

Admiralty

6000

1500

+5 Gold in Coastal; Allows 1 Exotic Good

Harbor

Coast Guard

5000

2000

+5 Gold in Coastal

TWH, Stone Mason, Admiralty

Granary

300

200

+1 food in the town; +100 Food Storage

 

Bakery

2000

500

+1 food town & Farms; +200 Food Storage

Granary

Butcher

2000

500

+1 food town; +2 food Farm; +200 Food Storage

Cattle Farm, Salt Mine

Pickler

1000

500

+3 food Coastal; +100 food storage

Fish Monger, Salt Mine

Scribes Office

3000

800

Allows University

Parch, Ink

Library

5000

1500

+1 Book

Parchment

University

10000

2000

Produces Illustrated books; +1 book in town; +3 books in monasteries

Library/Scribe Office

         

Hunters Hut

300

200

Produces Hides; +1 Gold in Town

Gameland

Stud Farm

1000

200

Produces Horses; +1 Worker

Pasture

Cattle Farm

1000

200

Produces Meat; +1 Food

Pasture

Tannery

2000

500

Produces Leather

TS, Cattle Farm

Salt Mine

500

200

Produces Salt; +100 food storage

TS, Brine

Quarry

1000

200

+1 Worker/village; -5 happiness

TS, Marble

Sculpture Guild

3000

500

Produces Statues; +2 happiness

Quarry

Stone Mason

3000

500

Produces Columns; +1 worker; +10 siege defence

Quarry

Apiary (Beeyard)

1000

200

Produces Honey

Fertile

Wax Maker

2000

500

Produces Wax

Apiary

Sheep Farm

800

200

+1 Food Farms

Pasture

Spinning Mill

1000

500

Produces Wool

Sheep Farm

Parchment Maker

1000

500

Produces Parchment

Sheep Farm

Ink Maker

2000

500

Produces Ink

Mineral Deposit

Vineyard

2000

200

+1 Food in Farms

Fertile

Silver Mine

3000

400

Produces Silver; +5 gold in the town; -5 happiness

TS, Silver Deposit

Dye Workshop

2000

500

Produces Dye

TS, Mineral Deposit

Tailor

3000

500

Produces Clothes

Dye, Weaver

Hemp Field

2000

200

Allows other buildings

Fertile

Weaver

3000

500

Produces Linen

TS, Hemp Field

Rigger

3000

500

Produces Tackling; +2 gold coastal village

TS, Hemp, Wax

 

GEOGRAPHIC RESOURSE: Goods, Buildings

  • GAME: Hides
  • SILVER DEPOSITS: Silver
  • MARBLE DEPOSITS: Statues, Columns
  • FISH: Fish Monger, Docks, Harbor, Admiralty.
  • FISH & MARBLE: Coast Guard
  • BRINE DEPOSITS: Salt
  • BRINE & FISH: Pickler
  • BRINE & PASTURE: Butcher
  • PASTURE: Horses, Meat, Leather, Wool, Parchment, Library
  • FERTILE SOIL: Honey, Wine, Linen, Tackling, Wax
  • MINERAL DEPOSITS: Dyes, Ink
  • MINERAL DEPOSITS & PASTURE: Illustrated Books, Scribes Office, University
  • MINERAL DEPOSITS & FERTILE: Clothes, Merchants Guild
  • MINERAL DEPOSITS & FERTILE & MARBLE : Cathedral

Exotics: Silk(3), Ivory(3), Spice(1), Sugar(1), Gems(2), Ebony(1), Amber(1)

Religion Bonuses

Religion

Piety

Books

Gold

Morale

Orthodox

30%

0

10%

Lower

Orthodox -Split

0

30%

0

No Effect

Muslim

0

0

0

Higher

Catholic

0

0

30%

No Effect

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