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Knight of Honor: Building list
(based on Building list by Castellon)
Building
Cost
Workers
Grants
Requires
Training Grounds (TG)
500
200
Ability to train units above peasants
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Fletcher
1000
300
Allows Ranged units
TG
Stable
2000
500
Allows Mounted units, +2 Workers
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Siege Workshop (SW)
500
200
Allows Siege units
TG, TS
Sword Smith
1000
300
Allows Sword units
TG
Sword Master
5000
500
Allows Fine Swords, +5 Town Siege Defense
TG, Sword Smith
Spear Maker
1000
300
Allows Spear units
TG
Halberd Master
5000
500
Allows Halberdiers; +5 Town Siege Defense
TG, Spear Maker
Axe Smith
1000
300
Allows Axe units; +1 Workers
TG
Armory
2000
300
Allows Armored units
TG
Chain Mail
2000
300
Allows Chain Mail units
TG, Armory
Scale Armor
3000
500
Allows Scale Armor units; +5 Town Siege Defense
TG, Armory
Plate Armor
5000
500
Allows Plate Armor units; +5 Town Siege Defense
TG, Armory
Town Watch House (TWH)
300
100
Provides Town Guards
 Moat
3000
1000
+20 Town Siege Defense
 Palisade
4000
600
Basic Defense
 Stone Wall
5000
1500
+10 Town Siege Defense; + Attacker Attrition
Palisade
Bulwark
8000
3000
+20 Town Siege Defense; Increase time to Siege
SW
Corner Tower
8000
1200
+700 Siege Cap for Town; + Attacker Attrition
SW
Ballista Tower
5000
1200
+1000 Siege Cap for Town; Fires Missile
SW
Gate Tower
8000
1500
+500 Siege Cap for Town; Protects gate
SW
Cauldrons
3000
1000
+5 Town Siege Defense for the town
SW, TS, Gate Tower
Drum Tower
3000
1200
+5 Town Siege Defense for the town; + Attacker Attrition
SW
Catapults
8000
1000
+2000 Siege Cap
SW, TS, Drum Tower
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Tool Smith (TS)
500
200
+1 worker in the town
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Tax Collector
800
200
+1 Gold in all Villages; -3 Happiness
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Market
3000
400
+1 Gold in Town and Villages
Tax Collector
Merchant Guild
10000
3000
+2 Gold in Town; +2 Gold ALL Rural Areas
Market, Tailor, Winery
Winery
3000
500
Produces Wine; +5 Happiness
Vineyard
Inn
300
100
+1 worker in the town; +2 happiness
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Hostel
2000
500
+2 workers in all villages; +3 happiness
Inn
Church
3000
700
+1 book in town; +1 Piety in Monasteries
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Cathedral
10000
3000
+2 piety in the town; +3 piety in monasteries; +3 gold; +10 happiness; +20 Siege
Wax, Sculpture Guild, Dyes
Fishmonger
300
200
+1 Food in Coastal Villages
FISH
Docks
2000
500
+2 Food; +1 Gold in Coastal villages
Fishmonger
Harbor
3000
800
+3 Gold in Coastal
Docks
Admiralty
6000
1500
+5 Gold in Coastal; Allows 1 Exotic Good
Harbor
Coast Guard
5000
2000
+5 Gold in Coastal
TWH, Stone Mason, Admiralty
Granary
300
200
+1 food in the town; +100 Food Storage
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Bakery
2000
500
+1 food town & Farms; +200 Food Storage
Granary
Butcher
2000
500
+1 food town; +2 food Farm; +200 Food Storage
Cattle Farm, Salt Mine
Pickler
1000
500
+3 food Coastal; +100 food storage
Fish Monger, Salt Mine
Scribes Office
3000
800
Allows University
Parch, Ink
Library
5000
1500
+1 Book
Parchment
University
10000
2000
Produces Illustrated books; +1 book in town; +3 books in monasteries
Library/Scribe Office
     Hunters Hut
300
200
Produces Hides; +1 Gold in Town
Gameland
Stud Farm
1000
200
Produces Horses; +1 Worker
Pasture
Cattle Farm
1000
200
Produces Meat; +1 Food
Pasture
Tannery
2000
500
Produces Leather
TS, Cattle Farm
Salt Mine
500
200
Produces Salt; +100 food storage
TS, Brine
Quarry
1000
200
+1 Worker/village; -5 happiness
TS, Marble
Sculpture Guild
3000
500
Produces Statues; +2 happiness
Quarry
Stone Mason
3000
500
Produces Columns; +1 worker; +10 siege defence
Quarry
Apiary (Beeyard)
1000
200
Produces Honey
Fertile
Wax Maker
2000
500
Produces Wax
Apiary
Sheep Farm
800
200
+1 Food Farms
Pasture
Spinning Mill
1000
500
Produces Wool
Sheep Farm
Parchment Maker
1000
500
Produces Parchment
Sheep Farm
Ink Maker
2000
500
Produces Ink
Mineral Deposit
Vineyard
2000
200
+1 Food in Farms
Fertile
Silver Mine
3000
400
Produces Silver; +5 gold in the town; -5 happiness
TS, Silver Deposit
Dye Workshop
2000
500
Produces Dye
TS, Mineral Deposit
Tailor
3000
500
Produces Clothes
Dye, Weaver
Hemp Field
2000
200
Allows other buildings
Fertile
Weaver
3000
500
Produces Linen
TS, Hemp Field
Rigger
3000
500
Produces Tackling; +2 gold coastal village
TS, Hemp, Wax
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GEOGRAPHIC RESOURSE: Goods, Buildings
- GAME: Hides
- SILVER DEPOSITS: Silver
- MARBLE DEPOSITS: Statues, Columns
- FISH: Fish Monger, Docks, Harbor, Admiralty.
- FISH & MARBLE: Coast Guard
- BRINE DEPOSITS: Salt
- BRINE & FISH: Pickler
- BRINE & PASTURE: Butcher
- PASTURE: Horses, Meat, Leather, Wool, Parchment, Library
- FERTILE SOIL: Honey, Wine, Linen, Tackling, Wax
- MINERAL DEPOSITS: Dyes, Ink
- MINERAL DEPOSITS & PASTURE: Illustrated Books, Scribes Office, University
- MINERAL DEPOSITS & FERTILE: Clothes, Merchants Guild
- MINERAL DEPOSITS & FERTILE & MARBLE : Cathedral
Exotics: Silk(3), Ivory(3), Spice(1), Sugar(1), Gems(2), Ebony(1), Amber(1)
Religion Bonuses
Religion
Piety
Books
Gold
Morale
Orthodox
30%
0
10%
Lower
Orthodox -Split
0
30%
0
No Effect
Muslim
0
0
0
Higher
Catholic
0
0
30%
No Effect
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